rgb-Touchable Squares
An interactive system based on a modular panel consisting of several squares (maximum 40, 15x15 cm). The system is equipped with: an individual tactile input for each of the squares, a proximity recognition system, a speaker for the emission of sounds and messaging, a bright RGB surface for each square.
The device must: give access to weather information (current weather for the selected location and for the next 3 days, selection between 3 predefined locations); adjust the heating/air conditioning (current temperature value, on/off, target temperature adjustment); manage instant messaging (new notifications, quantity, recipient, message reading); adjust the output volume from zero to maximum.
Technologies: Blender
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Tangible Interfaces - v2
An interactive physical object for an e-learning context. It must allow a university student to check the status of the courses (maximum 6) and to access their information and services. The surface cannot be used for displaying texts or figures. The device provides the ability to change the state of its surface, an audio and haptic output, proximity recognition. There is also the possibility of an external monitor exclusively limited to the video stream of the classes.
It is required that the morphological qualities of the object suggest the actions for its manipulation.
It is required that the morphological qualities of the object suggest the actions for its manipulation.
Technologies: Blender
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Tangible Interfaces - v1
The object must manage: the next online educational appointments up to 14 days; live teaching sessions with the possibility of accessing and intervening through the audio chat (activating or deactivating a microphone inserted in the device); the expected duration of the selected session and the percentage of the session already completed; the number of total students and working group members participating in the session; new teaching materials for a given course; important messages from the teacher (to all, the working group or personal); deadlines for the material delivery up to 14 days; the delivery status and the feedback availability from the teacher.
Technologies: Blender
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Butterlfy Ambient Display
This Butterfly was born as an Ambient Display for helping university students with monitoring the progress of courses, single and group projects, exercises and exams during Covid-19 pandemic. The ambient display is associated with an application for smartphones, tablets and smartwatches with consistent UI.
Technologies: Blender, Axure, Adobe Photoshop
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